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The Apple II turns 35

April 16th, 2012 11:58 AM
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On April 16–17, 1977, the West Coast Computer Faire was held, marking the debut of the Apple II personal computer. Marked by this public unveiling, the machine turns 35 years old today, and Harry McCracken, former editor-in-chief of PCWorld and now Technologizer / TIME.com columnist, has pulled out all the stops to celebrate the occasion.

McCracken starts by looking back at the invention and inventors that shaped an industry, narrating the creation of the Apple II and the roles Woz and Jobs each played in its design. Demonstrating an intimate knowledge of the subject, McCracken acknowledges the contributions of other, oft-overlooked players, such as Mike Markkula, Rob Janoff, Jerry Manock, and Ron Holt. McCracken's written history features a complementary slideshow of 18 photos, visualizing highlights and milestones of the computer's early life, from its Apple-1 predecessor to Apple growing large enough to warrant a new office. The slideshow's last photo, as well as another from the retrospective article, are from Andy Molloy's KansasFest 2011 online album.

The occasion isn't all dry dates, names, and images. Want to actively participate in the Apple II's birthday bash? McCracken provides 14 ways to celebrate the computer's 35th anniversary:

  1. Read an epic account of its life and time
  2. Watch a so-so TV movie’s depiction of its launch
  3. Read a great first-hand report of the introduction
  4. Watch a very early ad for the Apple II
  5. Watch some later Apple II ads
  6. Buy your very own Apple II
  7. Seek Apple II support from Apple
  8. Play some Apple II games, on whatever computer you’ve got
  9. Watch a movie or TV show guest-starring the Apple II
  10. Visit the Apple II Day Spa in Arvada, Colorado
  11. Watch a 1988 TV show about the aging Apple II line
  12. Attend an Apple II conference
  13. Read classic Apple II coverage at TIME.com

Scott Miller plays Lode Runner

Scott Miller plays Lode Runner at KansasFest 2011
on the computer made famous by Technologizer.
Photo by Andy Molloy; used with permission.

Or, if you're a college student, you might celebrate by receiving a complimentary iPad 3.

Although the Apple II had more affordable and even more popular contemporaries, such as the Commodore 64, the Apple II is especially deserving of recognition. McCracken's closing statement succinctly summarizes:

… if Apple’s only computer had been the Apple I, it would be remembered today only by scholars with an arcane interest in the prehistory of the personal computer. But if the company had folded after releasing the Apple II, it would still be one of the best-known PC companies of all time. The II was — and is — that important.

Here's to 35 more!

Jordan Mechner releases Deathbounce

April 12th, 2012 8:38 AM
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(Note: I originally wrote the below blog post for Apple II Bits but ultimately sent it to PCWorld, with whom I now have a relationship to publish gaming articles after covering last month's GameFest.)

Last week, Jordan Mechner was the keynote speaker at PAX East, Penny Arcade's annual three-day celebration of gaming and gamers. Mechner kicked off the event with his personal story of how creating Karateka and Prince of Persia indirectly led him to fulfill his life goal of breaking into Hollywood, and how he has since revisited those properties many times across various media.

Mechner's tale was one of persistence and perseverance. When he first tried his hand at programming in 1982, his debut game garnered the attention of Broderbund's Doug Carlston. "Unlike in Asteroids, where you're a triangle-shaped ship shooting at rocks," described Mechner, "in my game, you're a triangle-shaped ship shooting at colored balls. It had physics and everything." Despite the wicked awesome name of Deathbounce, the game remained unpublished — "There's a reason [Carlson] passed on that," said Mechner.

But once Mechner went public with the story of Deathbounce, PAX attendees demanded its release, going so far as using the Q&A session to hand Mechner money toward a Kickstarter crowdfunding campaign. Hey, if it's worked for Tim Schafer, Brian Fargo, and Al Lowe, why not Jordan Mechner?

Continue reading this story at PCWorld.com Â»

(Hat tip to Jordan Mechner, via Paul Marzagalli of NAVGTR)

Jack Tramiel dies at 83

April 9th, 2012 9:58 PM
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Jack Tramiel, founder of Commodore and Atari Corporation, the latter a gaming company he salvaged from Atari Inc., passed away yesterday at the age of 83.

The Commodore 64 was a better-selling computer than the Apple II. Due to an original larger user base than our community's, their retrocomputing scene is in many ways still more active, allowing an ancient rivalry to some places persists to this day.

Yet the competition wasn't personal between the computers' founders. Tramiel never met his contemporary and competitor, Steve Wozniak, until the 25th anniversary of Commodore at the Computer History Museum in 2007, an event which shed some details on their history:

With no money to build thousands of the Apple machines, Wozniak and Jobs approached Commodore about distributing the Apple II. "Chuck Peddle from Commodore came to the garage, and he was one of about three people we showed the Apple II prototype," Wozniak said.

As struggling 20-year-olds with zero savings and no business experience, the idea of a stable job at Commodore comforted them, Wozniak said. "Steve [Jobs] started saying all we want to do was offer [Apple II] for a few hundred thousand dollars, and we will get jobs at Commodore, we'll get some stock, and we'll be in charge of running the program," Wozniak said.

Commodore rejected the idea, preferring instead to develop its own simpler … machine without the pizazz of the Apple II, Wozniak said. Commodore could do it more quickly and thought at the time that would be a better course for the company, he said.

I've never used a C64 but, so close to having lost Steve Jobs, I can appreciate what Jack Tramiel's passing means to his fans. I offer my thanks to the man who played such a significant role in the founding of an era, and my sympathy and condolences to his many admirers, both then and now.

(Hat tip to Mike Maginnis, as retweeted by Eric Shepherd)

Leisure Suit Larry returns

April 5th, 2012 1:28 PM
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Hot on the heels of Juiced.GS's March cover story on Kickstarter, Apple II franchises are crawling out of the woodwork to seek crowdfunded revivals. Tim Schafer and Ron Gilbert will be delivering a Maniac Mansion-style adventure game in October 2012, while exactly a year later, Brian Fargo will publish a sequel to the role-playing game Wasteland. What's next?

It's a return to the land of the lounge lizards with Leisure Suit Larry, the sexy, seedy adventure games featuring pickup artist Larry Laffer and his quest to become better acquainted with the opposite gender. The series was a contemporary of adventure games Space Quest, King's Quest, and Police Quest and featured the point-and-click interface endemic of Sierra Online titles.

Franchise creator Al Lowe is asking for a cool half-mil to apply a graphical overhaul to the original 1987 game, add voice acting, and port it to "XBLA, PSN, Android, iPads, iPhones, Windows Phones, Kindle, Linux and of course, Mac!"

The best part of Lowe's pitch is the video that prominently features an Apple II, both in the opening shot and around three minutes in:

In addition to the aforementioned features, I'm hopeful that, like the recent special edition of The Secret of Monkey Island, we'll be able to switch between the original and updated graphics on the fly. We'll find out upon the remake's release this October.

(Retrogamers may also be interested in backing an original Shadowrun game)

(Hat tip to Kevin Savetz; consultation by Steve Weyhrich)

Interview with Chris Espinosa

April 2nd, 2012 1:38 PM
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Chris Espinosa is Apple Inc.'s longest-running employee; his career as Apple employee #8 hit the 35-year mark on March 17th. He's conducted a number of interviews over the years, such as this one in 2011, but he was being noted as an Apple underdog as far back as 2000, when he spoke with Alex Pang. The interview runs just over 8,000 words, including one section dedicated solely to the Apple II manual:

I was working for Jef Raskin, who with Brian Howard wrote the original Integer BASIC manual, when I went off to Berkeley in 1978. When I left, Jef gave me a task. He wanted to keep me on staff, but knew that I wasn't going to be able to work the hours that I had been previously. So he gave me a long-term task: he gave me what Mike Scott had assembled as the mini-manual for the Apple II, which was basically the product of a series of nightly forays into people's desk drawers for anything typed — or handwritten, in a few cases — that smacked of technical material, that he periodically sent with Sherry Livingston down to the Quick Print place to print, collate and assemble, and put into binder covers with clear plastic and wraparound spine and three-hole punch.

That was what was dropped in with every Apple II. That was the mini-manual. That was Apple's documentation. None of it was written consciously for an audience, and Jef said, "We need a technical manual for the Apple II." Actually, there was the mini-manual, and there was the "red book," which was essentially the same material in a red binding. Jef gave me a copy of the red book and said, "I want you to write a real manual out of this."

You can download a copy of the Red Book (not to be confused with the even rarer Blue Book) from the Apple II History site.

(Hat tip to Steve Weyhrich)

Recovering the code of Prince of Persia

March 29th, 2012 10:18 PM
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Jordan Mechner, rockstar programmer responsible for Prince of Persia and Karateka and keynote speaker of next week's PAX East convention, published a comprehensive journal of the making of Prince of Persia. In the book and on Mechner's Web site are notes, sketches, concept art, demo videos, and more. The wealth of information he preserved from decades ago.

Yet for all that time, there was one vital piece of data he was missing: the original source code. Whether it had been overwritten, lent or donated, mistakenly or purposely trashed, or simply lost remained unknown to Mechner, despite his best efforts.

This week, that long-lost treasure fell in his lap when his father mailed him a box of assorted unidentified floppies. Contained therein was Prince of Persia in its rawest form.

It never occurred to me that Mechner didn't already have PoP's source code. Given that PoP has appeared on platforms as recent as the Xbox 360, I wonder what version or fork they were basing that port on. It makes even more recent independent ports all the more impressive.

Source Code

Jake Gyllenhaal followed his role as Mechner's Prince of Persia
with the lead in
Source Code... coincidence?!

Mechner's next task is to verify the integrity of the floppies and migrate the data off them. New hardware like the FC5025 and Kyroflux are miracle workers in our ability to access vintage media via a modern operating system, but the fact remains that the floppy disk is a magnetic medium whose charge is dying. I started (but did not finish) my own floppy migration two years ago. It's easy to dismiss it as a low-priority project compared to ongoing and more demanding tasks, but it will be all too soon that I'll have put it off too long.

Once the code is recovered, I wonder what Mechner will do with it? It's still copyrighted material, so will he continue to keep it a secret — or will he publish it under Creative Commons, allowing a variety of variations and ports?

All this reminds me: David X. Cohen, co-creator of the television show Futurama, reported almost five years ago that he too had programmed an Apple II game that needed rescuing from floppies. I wonder what ever came of that?

UPDATE (Mar 30): Jason Scott tells me, "You'll be delighted to know I am leading this expedition."

(Hat tip to Sean Fahey)