Author Archive

Organ Trail: Director's cut

January 5th, 2012 11:57 AM
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I spent this past Halloween playing and blogging about Organ Trail, The Men Who Wear Many Hats' zombie-themed rendition of the classic Apple II edutainment title, MECC's Oregon Trail. Now that modern update is going the Kickstarter route to get funded for Mac, PC, iOS, and Android ports. Check out the trailer (contains one swear word near the end):

The campaign even comes with its own fake backstory, which includes an unfortunate and gratuitous slam:

Originally developed many years ago as a teaching tool for students, schools across America used the game to prepare children for the impending zombie apocalypse, and dysentery. But what the public doesn't know is that the released version does not follow the program director's original design. Before they tried to have him killed, he stole all the code and it has taken him 40 years to program the game in his own vision. Unfortunately no one uses the Apple-II anymore, so he's putting it on those newfangled phones.

In addition to the ports, the game will also include new features, such as a day/night cycle, the ability to converse with NPC survivors, as well as a new soundtrack.

The project ends after thirty days on Thursday, January 19, at 1:20 PM EST, but by the time I discovered it on Facebook, it already had 91 backers and $4,417 of the requested $3,000.

I've nonetheless pledged $20, though what they'll do with these excess funds, I'm unsure; their promise of "If we reach $5k, we will add an Android and iPad version of the game to the preorder options" seems a sure bet. So I offer this challenge — and incentive: I will multiply my donation 12.5-fold if The Men Who Wear Many Hats offer a reward of an Apple II version of their game. Their fundraising video states that they're making Organ Trail to look like an Apple II game. Why not go the extra step and port it?

8-bit iTunes

January 2nd, 2012 10:42 AM
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Filed under Hacks & mods, Software showcase;
1 comment.

While putting together last week's post of floppy disk music videos, I came across an odd and obscure video that demonstrates iTunes running on an Apple IIe. It is of course no more real than "Maxster", my Napster client for the Apple IIGS. But it's a professionally shot composition that nonetheless doesn't take itself too seriously, making it a fun and short watch:

In the video's comments, the creator explains some of the steps he took:

Using a special app, the Apple IIe samples the audio and stores it on a floppy disk. Then, it can be played back from the floppy over the Apple's internal speaker. It is a very primitive digital voice recorder using 1980s technology.

The goofy music at the beginning is from a 1957 film called In the Suburbs — this and many more films are available for download at archive.org under Prelinger archive. They are public domain so you can use and edit for YouTube. The clip at the end was actually coming from the IIe on a disc from the 80s — I think it's What's on Your Mind by the Information Society — Leonard Nimoy's voice was sampled saying "Pure Energy" in this song.

The video was uploaded a year ago this month and, at this time, has only 760 views. I should drop the uploader a line and ask him what his goal with the video was and his involvement with the Apple II. Faking a trick like this is one thing, but he obviously has some familiarity with and fondness for the actual hardware, wouldn't you say?

Floppy disk Star Wars

December 29th, 2011 3:29 PM
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Filed under Hacks & mods;
1 comment.

Chiptune music is the art of using classic computing hardware to make original tunes. Usually, there's software involved, such as DMS Drummer, and the result is emitted from the device's inbuilt speakers.

Such is not always the case. Over the past few years, I've posted several videos of hard drives and printers making music, from Bohemian Rhapsody to "A Simple Text File". I also once posted a hard drive playing the "Imperial March", which proved popular enough on Digg to shut down my site. I don't think that'll happen this time, though, so please enjoy a floppy disk rendition of the march:

The artist's Web site describes the method for producing this video:

The sound comes from a magnetic head moved by stepper motor. To make a specific sound, head must be moved with appropriate frequency… To move the head you need to activate the drive by pulling the DRVSB0 or 1 (depends on the cable you have and the connector – notice the crossover on the FDD ribbon cable) pin low and then falling edge on STEP pin makes the head move one step in direction dependent on DIR pin state. An ATMega microcontroller is generating those frequencies and it makes the drives play music.

Another variation is demonstrated on the Amiga using a seemingly different method:

Listen to Amiga floppy drive playing a simple music, however, not with the step motor which moves the head, but with the motor which spins the disk. This means that disk must be inserted to hear music. And there is no fear that floppy will break like with the step motor music!

I've yet to find any such musical demonstrations that feature an Apple II floppy disk. Do you have some? Let me know!

(Hat tip to Paul DeFilippo)

The superior businessman: Jobs or Woz?

December 26th, 2011 10:56 AM
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Filed under History;
2 comments.

The current state of the economy presents unique challenges, but also unique opportunities. As larger companies fold under the weight of their own bulk, new enterprises are small, nimble, and innovate enough to fill new niches and needs. What what better innovator and businessman to inspire budding entrepreneurs than Apple's greatest Steve?

Jobs? No — Wozniak.

So says Trevor Owen, founder of the Lean Startup Machine. In his essay, "Why Founders Should Emulate Wozniak, Not Jobs" he makes several arguments:

  • • Steve Jobs played a minor role in Apple’s early success with the Apple II
  • • When Steve Jobs created the breakthrough Macintosh he had immense resources & clout
  • • The Macintosh underperformed against the Apple II, essentially was a flop
  • • NeXT Computers released a series of product flops
  • • Jobs’s later success (as a CEO) is due to his failures

It's not unusual to question Steve Jobs' role in the design and success of Apple's products, but this is the first time I've seen his business acumen also fall under scrutiny. Unsurprisingly, not everyone is convinced. Over at Forbes, E.D. Kain has some objections:

… if Wozniak had been in charge, it’s doubtful Apple would have been much of a company at all. Wozniak wanted to open the whole project up to all-comers. His enormous skill was in making things tick – not in building a company from the ground up…

… it really helps to couple visionary businessmen with brilliant engineers. So what if Jobs got ahead of himself in the early years? Start-ups today shouldn’t just look at the early careers of tech businessmen; they should pay attention to the entire package.

What do you think? Could Woz have built the Apple empire without Jobs? Could Jobs, without Woz?

Ron Wayne's document cache

December 22nd, 2011 3:43 PM
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Filed under History, Mainstream coverage;
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Earlier this month, Apple's founding contact was auctioned from the estate of Wade Saadi by Sotheby's. Its estimated value was in the range of $100,000 to $150,000 USD.

It went for $1,350,500 — almost ten times more than expected. For comparison, an actual Apple-1 computer went for $213,600, or 15% as much as the contract.

It's hard to see this sale as yet another unfortunate transaction in which Apple co-founder Ron Wayne was involved. He sold this same contract in 1994 ago for $500 (although some reports indicate it was several thousand dollars); if he'd held onto it, he could've sold it for 2,701 times more than what he got for it. Of course, that's nothing compared to the $800 for which he sold his 10% share of Apple stock in 1976. Today, it'd be worth $35 billion, or 43,750,000 times more.

But there may be hope yet. That contract was one of several documents that Wayne has kept in his possession all these years. Brian Heater of Engadget recently rifled through Wayne's archives:

The documents, stashed in a USPS mailer kept by the door of his office, were a veritable treasure trove of information, including pages of pages of plans and pencils drawings of an Apple I enclosure Jobs asked Wayne to build — his creation was ultimately rejected by Apple and lost to history as the company gained steam.

Also stored in the envelope were a facsimile of the contract signed by Wayne, Woz and Jobs, which recently sold on auction for more than $1 million — in fact, it was Wayne's original copy that hit the auction block. He had parted ways with it for far, far less some time ago. Wayne's Statement of Withdrawal is in the pile as well — the document effectively ended his term with the company, filed for a $5 fee. Also inside are an Apple I operation manual, with the company's original logo, designed by Wayne himself and an Apple II order form.

Will one of these documents end up on the auction block next? Will Wayne's brushes with fortune ever bear fruit? Or will he forever earn nothing more than a footnote in Apple's history?

(Hat tip to Jon Brooks and Bloomberg, both via Mike Maginnis)

Generational hardware gap deux

December 19th, 2011 7:36 PM
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Filed under History;
2 comments.

Remember those modern kids confronted with ancient technology? They were, for the most part, baffled by archaic storage media and entertainment devices. It was an amusing demonstration of the changes in interfaces and expectations across the generations.

Here's another example of the clash between new and old. Four American kids, all siblings, are given three devices from their mother's attic: a tape deck, a Commodore Plus/4, and an Atari 2600.

It's great fun to see the girl's delight at getting the Commodore to work. Today's computers may be more elegant and inviting, but there's a far greater sense of accomplishment at mastering the rudimentary commands of yesterday's machines.

By contrast, it's challenging to believe the young man couldn't figure out how to fire in a game that has one button, it's not surprising that he and his brother would find the Atari games challenging. In 2009, I brought a 22-year-old to the American Classic Arcade Museum at Funspot. Bred into being a multitasker by today's complex and staccato media, she was confused by the simplicity of the coin-ops of the 1980s. Surely there was more to it than that?

I'm glad there are retro enthusiasts out there who are not only holding onto their tech but are willing to share it with their kids. May we always remember the way things were — the better to appreciate the way things are!

(Hat tip to ComputeHer, 8 Bit Weapon)