Archive for February, 2019

Commander Keen & Softdisk PC in the news

February 25th, 2019 2:49 PM
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Ever since game consoles started featuring Internet connectivity and online stores, the number of downloadable games to choose from has exploded. With no need to manufacture or distribute expensive physical units, almost any indie developer can publish a game online. Often, these are small, indie titles with almost no marketing or name recognition flooding the online catalog. But while recently browsing the Nintendo Switch‘s eShop, I saw a old familiar name that caught my eye: Commander Keen, in his original adventure.

That name may not ring a bell to Apple II users, as Commander Keen was originally released in 1990 for MS-DOS only, with a Game Boy Color sequel arriving over a decade later. But look behind the scenes of this franchise from id Software, and you’ll find a familiar lineage: Tom Hall, John Carmack, John Romero, and Adrian Carmack. These four creators founded id Software specifically to publish Commander Keen after originally developing the game while working at Softdisk. It was at Softdisk that Romero and company also created such memorable Apple II titles as Dangerous Dave.

So what’s behind this sudden revival of Commander Keen? Once again, LoadingReadyRun has the full story in the latest CheckPoint:

Just like how John Carmack still loves his Apple II, and John Romero ported Dangerous Dave to iOS, it’s great to know that former id Software creative director Tom Hall is still passionate about his classic games. Even if we’ll never see an Apple II port, let’s hope Commander Keen’s Switch release is a sign of things to come.

So Many Things music video

February 18th, 2019 11:10 AM
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More than a decade ago, I found myself wishing the Apple II community had a music video as cool as Comic Bakery’s Commodore 64 song.

In recent years, Steve Weyhrich has amply filled that niche with his numerous KansasFest parody music videos. But somehow, another contender flew under my radar.

Joe Strosnider hosts Joe’s Computer Museum, a lively YouTube channel filled with reviews of Apple II peripherals, repair tutorials, and tribute videos. Joe — whose license plate happens to be "6502" — in also an active member of the Apple II Enthusiasts group on Facebook, where I missed his September 2016 post debuting a unique and creative addition to his videography: the music video “So Many Things“.

This original composition is a tour de force of everything we love about the Apple II and all the amazing things it can do. It even features callouts to the Facebook group and to KansasFest (though, to the best of my knowledge, Joe’s not yet made that annual sojourn). Full tech specs and lyrics are listed in the video’s description.

Shoutout to Joe for this awesome contribution to the Apple II’s music video library! Take that, Commodore 64.

TimeOut Spellcheck’s 5L bug

February 11th, 2019 11:50 AM
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A few months ago, I detailed the "unliprobablyo" bug in AppleWorks Classic’s TimeOut Grammar module. But there’s another bug that’s even more inscrutable. Although I’ve never personally encountered it, it is such a strange an inexplicable phenomenon that the revelation of its existence has stuck with me for decades.

For many, AppleWorks was their first access to a spellchecker. Although an imperfect tool that often lacked context and was unable to differentiate homonyms, it still introduced an unprecedented level of quality assurance to all writing, from simple to complex.

To this day, I’ve never encountered a spellcheck with a more efficient and intuitive interface, allowing me to select misspelled words from an alphabetical list instead of going through the document and forcing me to take action on each suspect word. This approach allows me to quickly skip over proper names, acronyms, and abbreviations.

But there was one abbreviation that, in a very specific context, could bring the whole house tumbling down. To the best of my knowledge, it was first reported by Tony Diaz on GEnie on November 1, 1996, as captured in GenieLamp:

I think I have stumbled on something here, and quite frankly, I for the life of me, just do not get it. Some history: I am starting to catagorize my Apple II Collection, I decided to start on paperwork. With the intention of eventually putting major portions of the list into an html table for posting on my Apple II Information web site. That is why I chose to just use the word processor instead of a data base file for this particular part of it, (some of you may say, why not use the database after I describe what lead me up to this.) I have my file boxes (Hanging folder cardboard boxes) labeled 1-12 at this point and the folders A-Z within. The stuff is in no particular order at this point which is why I just figured I’ll make a quick list, save it as a TAB delimited format, import it into a database later and swap stuff around, alphabetize/catagorize it… I sure wish I started that way and then I would have had this mess.

Here is an example what I was doing.

 Name                                           What       Box/Folder
 --------------------------------------------------------------------
 Wico Joystick Dealer Kit                       Hardware           1A
 Titan Technologies Dealer Kit                  Hardware           3C
 Analytical Engines Saybrook 68000 Fliers/Kit   Hardware           4H
 Sweetmicro Systems Dealer Kit (Mockingboard)   Hardware           5L

I decided to spellcheck it so I could add some more words to my custom dictionary… and that was the end of that.

I after a long mess of ‘WTF!?@@@>#$%’ is going on here, I said.. ok, it’s choking on something… Lord knows what, no disk access had happened yet. I ditched the (thank god for Macros) the Box/Folder catagory and it worked. To make a long story short, 5L Locked up AppleWorks.

What a completely and utterly SILLY and stupid bug.

Harold Hislop took up the investigation, responding with his own findings:

As far as I have been able to tell, after an extensive amount of trying different things, the lockup only occurs on IIgs machines, and only when a RamFast SCSI card is installed. . . and it does not seem to matter if any volume that is attached to the RamFast has been accessed or not. … I can find -NO- reason for the lockup in this firmware… I =strongly suspect= (but have NOT proved!) that the problem is really in AppleWorks itself, and most likely related to it’s use of some 6502/65C02 opcode that does not execute in quite the same manner on a 65C816 processor.

I don’t have the resources to test if this bug persists in that specific environment, or if later versions of AppleWorks or the RamFAST firmware resolved it.

RamFAST SCSI manual cover

Were you the culprit, RamFAST?… Or was it AppleWorks?

But I still remember around 2002, telling one programmer-type friend: "If you ran AppleWorks spellcheck on an Apple II with a RamFAST SCSI card installed, and the document contained ‘5L’, it would crash."

I don’t think I’ve ever seen that friend laugh so hard.

Another World comes to Apple II & Switch

February 4th, 2019 8:46 PM
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When I first encountered Out of This World for the Super Nintendo, I was absolutely fascinated. I’d never played Prince of Persia before, so the realistic art enabled by rotoscoping was new and amazing to me. The puzzles were also nearly inscrutable: playing as a human transported to an alien world, I had a language barrier that left me with few clues, countless deaths, endless experimentation, and victorious jubilation. My only disappointment was that the game was too short: a speedrun takes only 10–15 minutes.

Since the Super NES and the Apple IIGS share the same processor, the game eventually made its way to the IIGS, largely because the developer was told it wasn’t possible:

If a conversion to a 16-bit Apple II seemed impossible, Vince Weaver, aka "deater", has kicked it up (or down?) a notch with his 8-bit demake:

Like his previous ports of Portal and Kerbal Space Program, Weaver’s version of Out of This World is incomplete, consisting of only the first two levels and deaths. But even this limited proof of concept is fun and and impressive, which you can see for yourself by downloading the disk image and source code from his website. The game runs on any Apple II with at least 16K of RAM.

Out of This World, under its original title of Another World, has been ported to many other platforms and is now enjoying historic re-releases. The 20th anniversary edition first appeared on consoles in 2014; in 2018, it landed on the current generation, that being the PlayStation 4, Xbox One, and Nintendo Switch, available as downloads only.

Despite having the original SNES cartridge, I’ve nonetheless plunked down USD$29.99 + S&H on the upcoming physical, retail copy of the Switch edition, courtesy Limited Run Games. It was just too good an opportunity to own this game again — be it on floppy disk, disk image, or cartridge. After more than two decades, I’m sure its puzzles will again take me longer than 15 minutes to solve!

UPDATE (March 2, 2019):: Weaver has now ported the introductory cinematic movie as well: