Gaming at @party


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It's not often I get to evangelize the Apple II outside our own community — KansasFest, Juiced.GS, and the Retro Computing Roundtable are preaching to the choir, essentially. When I do get to speak to other audiences, it's usually those who "get" retrocomputing but may not know the details of this specific platform.

Such was the case in 2012 at @party, a demoparty held annually here in Boston. It's a venue for programmers of any and all retrocomputers to strut their stuff by creating the most complex, elaborate, and impressive graphical and aural demos in the most constrained spaces. Despite not being a programmer, I attended the founding event in 2010 and was invited back in 2012 to represent the Apple II community.

My favorite anecdote of that day came when I bumped into another attendee outside the event venue. The front door was locked, and while we waited to be buzzed in, we introduced ourselves by first names. I asked what Mike's interest was in the demoscene, after which he asked why I was attending. I said I was one of several people invited to represent various communities. Mike asked what community I was representing, and I said the Apple II.

At which point he stopped, looked at me, and exclaimed, "You're Ken Gagne!" Who knew Mike Erwin was an Open Apple listener?

That wasn't the only revelation of the day. The presentation I gave, "The Apple II Lives! KansasFest And Beyond", a variation on a presentation I'd given to the Denver Apple Pi users group the previous summer, cited many examples of games that had made the Apple II both popular and memorable. My goal was to not only demonstrate the impact that the machine had had on the computing landscape of the 1980s, but to appeal to the nostalgia of the audience's non-Apple II users who may've nonetheless encountered these franchises on other platforms.

The presentation (executed in Prezi) was well-received, but the most surprising response came from someone who had used the Apple II solely as a productivity machine. Her experience had been limited to VisiCalc, AppleWorks, and Dazzle Draw, completely omitting such classics as Lode Runner, Choplifter, Ultima, and King's Quest.

I was sad that anyone would come so close to such a great gaming machine and have overlooked what made it great to me — not everyone is a gamer, but I know this person to be, and while her background with the Apple II was as valid as my own, I couldn't help but feel like she'd missed something wonderful. But I was also glad for the opportunity @party presented me to give a more complete picture of the Apple II's legacy and livelihood. It's never too late to discover the Apple II's library of games!