Next-generation Structris


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Yesterday I attended the second annual Boston Festival of Indie Games, or BostonFIG. Developers from throughout the Boston region set up shop at MIT to demonstrate a passion and talent that shines despite a lack of funding or big-name notoriety.

In anticipation of this event, The Boston Globe‘s Jesse Singal published an article, "Cool titles await at Festival of Indie Games", which described one game, Blocks of Explosive Dismemberment, as "’Tetris,’ only thereÂ’s a little guy — controlled by your human opponent — running around at the bottom trying not to get crushed by the falling blocks."

Sound familiar? I was perhaps the only BostonFIG attendee with the background to find the game evocative of Martin Haye’s Structris. Admittedly, it’d bit of a stretch to accuse Explosive developer Barbaric Games of ripping off Martin’s idea. Plus, Barbaric Games promised their take would be "bloodier and with an extra dimension".

As it turned out, there was much more to their game than that. Read my report on Computerworld.com for more details.