|Filed under Game trail, History, Steve Wozniak;|
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Four months ago, Game Informer's print magazine featured an interview with Steve Wozniak, co-founder of Apple Computer Inc. and inventor of the Apple II. I shared on this blog what little of the print-only interview was also published online, that being Wozniak talking about his love for Tetris.
Game Informer has now released the entirety of that interview online, with a 2,000-word transcript and several additional videos. Appropriate to the magazine's scope, the conversation focuses largely on Woz's gaming history, from how he created Breakout for Atari to what he thinks of Apple's future in the gaming industry.
Reflecting on the early days of game programming, Woz demonstrates his usual humility: "Hardware games — I'm sorry, it's not like software… I was one of the greatest designers ever; I was working on the iPhone 5 of its day — the hottest gadget product in the world."
More important, the above video once again reaffirms that the Apple II was designed to feed its creator's gaming habit:
I built paddle hardware into the Apple II deliberately for the game of Breakout. I wanted everything in there. I put in a speaker with sound so I could have beeps like games need. So, a lot of the Apple II was designed to be a game machine as well as a computer. That is the way to get it to people, to get people to start buying these machines.
Why are games so important? Easy: "Your life is all about happiness — that's how you judge it. It's not how successful you are, or how many yachts you own, or that kind of stuff — it's how much you smile."
By that standard, I wonder how happy a life Woz would feel Steve Jobs had?
The full, 48-minute interview is available after the break.