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At this month's KansasFest, John Romero spoke at length about the role the Apple II has played in the evolution of computer gaming and the development of specific programmers, such as Will Wright and Jordan Mechner. The research Romero conducted for this speech, and the awareness of his audience he demonstrated by focusing on his pre-Wolfenstein 3D experiences, made for one of the most engaging and memorable keynotes KansasFest has had the pleasure of hosting.
As further exemplified later in the week by Wayne Arthurton's presentation, franchises and influences that had their start on the Apple II have echoed throughout several generations of game design. This truism is succinctly demonstrated in this montage on the evolution of computer games. How many Apple II games can you spot — and how many descendants can you identify?
(Hat tip to John Walker)