|Filed under Musings, People;|
When Jordan Mechner developed Karateka in 1984, audiences were astounded by the fluidity and realism of his rotoscoped graphics — a technique more effectively executed five years later when applied to Prince of Persia. With the upcoming remake of Karateka, I'm left wondering just how much more realistic Mechner's work can become. Will he go for a classic, retro look; something more modern; or a blend of new and old? Comedy troupe Karahat proposes the latter with their comedy sketch, Real Prince of Persia:
This fun skit employs the cutting edge of 1984 technology, such as cardboard and rubber bands. But I'm hoping the woman in this skit was expecting to be accosted and was not an unwilling participant. The potential of invisible theater to discomfort its unwilling participants is exactly what makes me so uncomfortable about watching many of Mega64's videos.
Oh, and still wondering the correct way to pronounce "Karateka"? Don't look for answers in Open Apple #13, in which each guest and host has his own idea about how to say the game's name. Listen instead to 1:11 into Jordan Mechner's interview with G4 / X-Play:
(Hat tip to — who else? — Jordan Mechner)