|Filed under Hacks & mods, Software showcase;|
This week at the WWDC, the iPhone 4.0 was unveiled, and with it, several new apps, including Activision's own Guitar Hero, a music rhythm game that first debuted on the PlayStation 2 and allows players to use a plastic guitar to strum along to on-screen color-coded symbols. Games in the Guitar Hero franchises have sold over 40 million copies, warranting its first appearance on an Apple platform.
It's encouraging that an entire genre has sprung up around a game's audio component. Game soundtracks have often taken the backseat to visuals, which is unfortunate; years after we last play a game, it's the melodies that we remember best, rising unbidden to our whistling lips. Apple IIGS users are especially fortunate to have enjoyed this element of the gaming experience, as the machine's Ensoniq sound chip performed far better than stock IBM clones of the era. I have a Soundmeister sound card in my IIGS, though I don't recall exactly what benefits it bequeathed; all I remember is that, even prior to that upgrade, my DOS-based friends were jealous of my computer's capabilities.
With all that aural processing power, I can't help but wonder why the iPhone has Guitar Hero but the Apple II doesn't? Turns out, we do:
Has anything like this been done before? Since music rhythm did not emerge as its own genre until the 1990s, I can't think of any software titles that predate that label which would nonetheless suit it. Are there Apple II games that rely predominantly on sound to prompt user input? If not, why not?